Mod of OGRE Grass where I try to blend 3 vertex deformation models using a camera frustum and shadow mapping. It is to show the techniques and to play around - not to show nice graphics and not to simulate wind pressure.
Demo Preview Video: ForceFieldFrustumDemo.avi
Demo (Windows, DirectX, Shader Model 3.0): FFF.rar
Presented at Graphical Visionday 2008
I enjoy a cup of innovation, learning, production, refinement and knowledge exchange. How do you brew your work? -- Keld Ølykke